st

my build of st
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commit 1b2751f5c24ca06afbb68e41e73fc9fce6c6b521
parent 0851f2be2ab48ee3a67ef2287c09bd67622dcd8e
Author: Christoph Lohmann <20h@r-36.net>
Date:   Thu, 25 Apr 2013 06:28:11 +0200

Fixing the selection handling to allow one char selection.

Thanks Alexander Sedov <alex0player@gmail.com> for suggesting the fix!

Diffstat:
Mst.c | 19+++++++++----------
1 file changed, 9 insertions(+), 10 deletions(-)

diff --git a/st.c b/st.c @@ -785,11 +785,8 @@ bpress(XEvent *e) { sel.ey = sel.by = y2row(e->xbutton.y); /* - * Snap handling. - * If user clicks are fasst enough (e.g. below timeouts), - * we ignore if his hand slipped left or down and accidentally - * selected more; we are just snapping to whatever we're - * snapping. + * If the user clicks below predefined timeouts specific + * snapping behaviour is exposed. */ if(TIMEDIFF(now, sel.tclick2) <= tripleclicktimeout) { sel.snap = SNAP_LINE; @@ -809,7 +806,8 @@ bpress(XEvent *e) { * Draw selection, unless it's regular and we don't want to * make clicks visible */ - if (sel.snap != 0) { + if(sel.snap != 0) { + sel.mode++; tsetdirt(sel.b.y, sel.e.y); draw(); } @@ -987,14 +985,14 @@ brelease(XEvent *e) { if(e->xbutton.button == Button2) { selpaste(NULL); } else if(e->xbutton.button == Button1) { - sel.mode = 0; - getbuttoninfo(e); - term.dirty[sel.ey] = 1; - if(sel.bx == sel.ex && sel.by == sel.ey) { + if(sel.mode < 2) { sel.bx = -1; } else { + getbuttoninfo(e); selcopy(); } + sel.mode = 0; + term.dirty[sel.ey] = 1; } } @@ -1010,6 +1008,7 @@ bmotion(XEvent *e) { if(!sel.mode) return; + sel.mode++; oldey = sel.ey; oldex = sel.ex; oldsby = sel.b.y;